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3D Model (灰華・ハイカ ) "Haika"

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Original 3D Model (灰華・ハイカ ) "Haika" by @Bladewild_ -- TREAT EACH RELEASE AS FINAL AS I CANNOT GUARANTEE UPDATES -- ---TRIAL MODEL - https://vrchat.com/home/launch?worldId=wrld_c8088b9b-e05c-44d4-bdf0-122822e10f7a --- ---A public sample model is located in this vrchat world.--- Files ・ MAIN-Haika_UnityPackage.zip ・Contains the file to import into unity. Click or drag into unity. ・ MAIN-Haika_Folder (BACKUP).zip ・A folder version that is included in the unitypackage if that doesn't work. ・EXTRA_SETUPFILES.zip ・ Includes Blender file that includes an animation rig, pre-modified normals models, original meshes, and the FBX that was exported. ・ Baked textures if the user wishes to modify the existing model. ・ UnityUniversalMetallicStandard and UnityUniversalSpecularStandard textures. Requires ・ Dynamic Bones ・ VRCSDK ・ Blender for the setup file. (FREE https://www.blender.org/) -------- ・ For VRChat primarily. ・ Model comes with only 4 basic expressions. The intent is for the user to make the rest themselves with the provided files and model. ・ The blend shapes included are just blinking, mouth shapes and 4 expressions. ・ Full body is included in the setup blender file. FaceRig ・ Has multiple bones on mouth to create different mouth shapes ・ Eyes have basic bones to move around. Animation Rig ・ Blender file has a full IK/FK rig with a switch. ・ Uses Bone Layer Manager for managing bones (FREE https://fin.gumroad.com/l/STdb) ・ "Properties" bone controls much of how the rig works. ・ These stats are taken from VRCHAT's in game "Avatar Stats" --NonJacket Version-- ・ Performance Rank: Good ・ 58,330 polygons ・ 39 blend shapes ・ 6 materials ・ 1 DynamicBone Components ・ 11 Dynamic Bone Transforms ・ 0 Dynamic Bone Colliders ・ 0 Dynamic Bone Collision Check Count --Jacket Version-- ・ Performance Rank: Poor ・ 65,827 polygons ・ 7 materials ・ 8 DynamicBone Components ・ 39 Dynamic Bone Transforms ・ 6 Dynamic Bone Colliders ・ 78 Dynamic Bone Collision Check Count ・ Author Note: I would have a lower dynamic bone count for the jacket, however I put priority on the animation rig therefore more bone count. ・ Custom vertex normals (face looks good in most lighting conditions) ・ FBT compatible ・ Model uses and is bundled with a modified version of Silent's Cel Shading Shader. Standard versions are available here with MIT license: https://gitlab.com/s-ilent/SCSS/tree/master --For any issues contact me-- Contact: Discord: Bladewild#3513 Discord: https://discord.gg/rQDZtZC Twitter: https://twitter.com/Bladewild_ -----------------------------------------------

3D Model (灰華・ハイカ ) "Haika"
3D Model (灰華・ハイカ ) "Haika"
3D Model (灰華・ハイカ ) "Haika"
3D Model (灰華・ハイカ ) "Haika"
3D Model (灰華・ハイカ ) "Haika"
3D Model (灰華・ハイカ ) "Haika"
3D Model (灰華・ハイカ ) "Haika"
3D Model (灰華・ハイカ ) "Haika"
Original 3D Model (灰華・ハイカ ) "Haika" by @Bladewild_ -- TREAT EACH RELEASE AS FINAL AS I CANNOT GUARANTEE UPDATES -- ---TRIAL MODEL - https://vrchat.com/home/launch?worldId=wrld_c8088b9b-e05c-44d4-bdf0-122822e10f7a --- ---A public sample model is located in this vrchat world.--- Files ・ MAIN-Haika_UnityPackage.zip ・Contains the file to import into unity. Click or drag into unity. ・ MAIN-Haika_Folder (BACKUP).zip ・A folder version that is included in the unitypackage if that doesn't work. ・EXTRA_SETUPFILES.zip ・ Includes Blender file that includes an animation rig, pre-modified normals models, original meshes, and the FBX that was exported. ・ Baked textures if the user wishes to modify the existing model. ・ UnityUniversalMetallicStandard and UnityUniversalSpecularStandard textures. Requires ・ Dynamic Bones ・ VRCSDK ・ Blender for the setup file. (FREE https://www.blender.org/) -------- ・ For VRChat primarily. ・ Model comes with only 4 basic expressions. The intent is for the user to make the rest themselves with the provided files and model. ・ The blend shapes included are just blinking, mouth shapes and 4 expressions. ・ Full body is included in the setup blender file. FaceRig ・ Has multiple bones on mouth to create different mouth shapes ・ Eyes have basic bones to move around. Animation Rig ・ Blender file has a full IK/FK rig with a switch. ・ Uses Bone Layer Manager for managing bones (FREE https://fin.gumroad.com/l/STdb) ・ "Properties" bone controls much of how the rig works. ・ These stats are taken from VRCHAT's in game "Avatar Stats" --NonJacket Version-- ・ Performance Rank: Good ・ 58,330 polygons ・ 39 blend shapes ・ 6 materials ・ 1 DynamicBone Components ・ 11 Dynamic Bone Transforms ・ 0 Dynamic Bone Colliders ・ 0 Dynamic Bone Collision Check Count --Jacket Version-- ・ Performance Rank: Poor ・ 65,827 polygons ・ 7 materials ・ 8 DynamicBone Components ・ 39 Dynamic Bone Transforms ・ 6 Dynamic Bone Colliders ・ 78 Dynamic Bone Collision Check Count ・ Author Note: I would have a lower dynamic bone count for the jacket, however I put priority on the animation rig therefore more bone count. ・ Custom vertex normals (face looks good in most lighting conditions) ・ FBT compatible ・ Model uses and is bundled with a modified version of Silent's Cel Shading Shader. Standard versions are available here with MIT license: https://gitlab.com/s-ilent/SCSS/tree/master --For any issues contact me-- Contact: Discord: Bladewild#3513 Discord: https://discord.gg/rQDZtZC Twitter: https://twitter.com/Bladewild_ -----------------------------------------------

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